Inhabiting the virtual city
Judith S. Donath
Front MatterAcknowledgments
1. Introduction
1.1 The problem: designs for data, not peoplePart I: The virtual society
1.2 The structure of this thesis
2. The city and the body
2.1 The metaphorical city3. Contemporary on-line social environments
2.1.1 Parallels: the real and the virtual city
2.1.1.1 The landscape of strangers
2.1.1.2 The legible city
2.1.2 The architect and the system designer
2.1.3 Designing the new
2.2 The social function of the body
2.2.1 Expression
2.2.2 Presence
2.2.3 Control
2.2.4 Recognition
2.2.5 Remarks
3.1 Community and identityPart II: Design for the virtual city
3.2 Identity in three virtual environments
3.2.1 MUDs
3.2.2 Usenet news
3.2.3 Home pages
4. Sociable information spaces
4.1 Portraits in Cyberspace5. Visible cities
4.1.1 The jury site: the web as a tool for collaboration
4.1.2 The exhibit
4.2 The Electric Postcard
4.3 WebTalk
4.4 Remarks
5.1 Visual Who6. Illustrated conversations
5.1.1 Patterns of association
5.1.1.1 Clusters and correlations
5.1.2 Patterns of presence
5.1.3 Design analysis
5.1.3.1 Information via motion
5.1.3.2 Color
5.1.3.3 Interaction
5.1.4 Future work: Visual Whoy
5.1.5 Related projects
5.2 Datascapes and cybervilles
5.3 Public space and privacy
6.1 Conversational interfaces7. Inhabitants of the virtual city
6.1.1 Types of conversational interfaces
6.1.2 Avatar systems
6.2 The Illustrated Conversation
6.2.1 Project Description
6.2.1.1 Gaze
6.2.1.2 Personalized space
6.2.1.3 Presence
6.2.1.4 Video
6.2.2 Gaze and the re-creation of expression
6.2.2.1 Gaze input
6.2.2.2 Gaze output
6.2.2.3 From gaze to expression
6.2.3 Personalization and control in a shared space
7.1 A Day in the Life of Cyberspace8. Conclusion: Inhabiting the virtual city
7.1.1 Expound: rated discussion
7.1.2 Reveal: surveys and visualizations
7.1.3 Capsules & web-o-grams: persona & presence
7.2 The virtual (self) portrait
Bibliography