Inhabiting the virtual city
Judith S. Donath


Front Matter
1. Introduction
1.1 The problem: designs for data, not people
1.2 The structure of this thesis
Part I: The virtual society
2. The city and the body
2.1 The metaphorical city
2.1.1 Parallels: the real and the virtual city The landscape of strangers The legible city
2.1.2 The architect and the system designer
2.1.3 Designing the new
2.2 The social function of the body
2.2.1 Expression
2.2.2 Presence
2.2.3 Control
2.2.4 Recognition
2.2.5 Remarks
3. Contemporary on-line social environments
3.1 Community and identity
3.2 Identity in three virtual environments
3.2.1 MUDs
3.2.2 Usenet news
3.2.3 Home pages
Part II: Design for the virtual city
4. Sociable information spaces
4.1 Portraits in Cyberspace
4.1.1 The jury site: the web as a tool for collaboration
4.1.2 The exhibit
4.2 The Electric Postcard
4.3 WebTalk
4.4 Remarks
5. Visible cities
5.1 Visual Who
5.1.1 Patterns of association Clusters and correlations
5.1.2 Patterns of presence
5.1.3 Design analysis Information via motion Color Interaction
5.1.4 Future work: Visual Whoy
5.1.5 Related projects
5.2 Datascapes and cybervilles
5.3 Public space and privacy
6. Illustrated conversations
6.1 Conversational interfaces
6.1.1 Types of conversational interfaces
6.1.2 Avatar systems
6.2 The Illustrated Conversation
6.2.1 Project Description Gaze Personalized space Presence Video
6.2.2 Gaze and the re-creation of expression Gaze input Gaze output From gaze to expression
6.2.3 Personalization and control in a shared space
7. Inhabitants of the virtual city
7.1 A Day in the Life of Cyberspace
7.1.1 Expound: rated discussion
7.1.2 Reveal: surveys and visualizations
7.1.3 Capsules & web-o-grams: persona & presence
7.2 The virtual (self) portrait
8. Conclusion: Inhabiting the virtual city