Queer Spaces, Modem Boys, and Pagan Statues:
Gay/Lesbian Identity and the Construction of Cyberspace
Computer-mediated communication has had a
particularly dramatic impact on the lesbian and gay community, whose members may
live in geographic or psychological isolation. Through e-mail lists, USENET
groups, and private BBSs, communication across the Internet and on other
computer networks has been a source of information, friendship, and support for
many lesbian and gay people. Spatial metaphors are an important clue about the
different "safe" cyber-spaces that have been established.
Even in ways
users aren't always conscious of, space is a common metaphor for the different
ways computer networks make information accessible. Such differences are the
subject of this paper. An overview of the gay and lesbian spaces on four
different computer systems and a survey of their dominant features reveals both
the constraints of each system and the particular constructions of gay and/or
lesbian identity that undergird it.
i. not in Kansas anymore
We exist in a world of pure communication, where looks don't
matter and only the best writers get laid.
legba, a player on
LambdaMOO1
Let me begin with a personal experience that
suggests how important these online place descriptors can be. This experience
took place on a computer system known as a "MOO."2 MOOs are more easily experienced than described: these
text-based virtual realities allow users from different sites to interact over
the Internet. While logged into such a system, a user is "in" one room or
another, each with its own particular description. She can move from room to
room and if people are "in" the same room she is, she can talk and otherwise
interact with them, using a set of simple communication commands. She can create
her own character, choose from one of ten genders, and even create a room of her
own to call home.
One evening I was logged on to LambdaMOO, the original
system of this kind. I was in one of the public spaces the lawn in front of the
large abandoned mansion that is the central architectural feature of LambdaMOO
where many people came and went on their way to other places in the MOO. One
passerby asked about the pink triangle that I was "wearing" as part of my
self-description; I explained that the symbol originated as a Nazi concentration
camp badge and that it signified gay rights. Though my new acquaintance
immediately made it clear that he was straight and had a steady girlfriend, he
seemed intrigued by what I said; once I confirmed that I was gay, he had a
number of questions he wanted to ask about homosexuality, some fairly explicit.
Drawing on my experience talking to psychology classes and community groups over
the years, I answered as best I could, as his questions and my answers got more
and more graphic. My clear sense of him at the time was that his curiosity had
no ulterior motive; nor did my responses: in other words, this was a
conversation about sex, rather than a sexually charged conversation. Since our
conversation took place in an area with a fair amount of traffic, unsuspecting
passersby might inadvertently eavesdrop on our conversation. Mindful of a
central principle of netiquett that one should not subject other users to
unwelcome explicit language, I began feeling that we should move. I explained
this to my new acquaintance, and asked, with as little sense of cliché as I
could muster, if he wanted to come back to my room.
He said no.
Now this "move" that I suggested would simply have meant that we were
reading information (the room description) from a different section of the
LambdaMOO database in Palo Alto and that the text we were producing was no
longer accessible to other users, but the real life implications of that
invitation, translated by my interlocutor into "real life" terms, were too much
for him to deal with. He did agree, much as he would have in real life, I think,
to move to a more secluded part of this public park so that we wouldn't disturb
other users. We had reached a curious compromise. Our discourse seemed to me
inappropriate for the public space of the front lawn; the spatial implications
of "going back to my room" suggested to him a discourse he found threatening.
Yet both of us understood that spatial descriptions and appropriate discourse
were linked in this particular virtual world.
This incident suggests the
ways that MOOs in particular, but other online services as well, use place
descriptions and spatial metaphors to in form appropriate discourse. Bulletin
board systems often use the metaphor of a "room" to announce and segregate
different topics. More elaborate systems such as America Online present a
detailed articulation of spatial metaphors; on America Online these range from
"Center Stage," an area where a large number of members can interact with
celebrities or other special guests to more specialized and ephemeral chat rooms
with varying degrees of privacy. Taking the spatial metaphor to an extreme are
systems such as MUDs and MOOs, in which the database of information is organized
in and experienced through a fully realized virtual space.
This intuitive
affinity between place and discourse goes so deep in our understandings of
online communication that it can be difficult at times to realize we are
speaking in metaphors. That reminder from my Chair to turn in my annual report
is in my electronic mailbox; I'll move it to the Trash when I'm
done. Where did you find that list of gay and lesbian studies programs?
What's the address of the NewtWatch Web page? all of these constitute
metaphors for locations in cyberspace. Even such a political Luddite as Sen.
James Exon, sponsor of the "no cybersmut" rider to SB 314 warns about turning
the "information super highway into a red light district"
(Schwartz).
This use of space to inform discourse has a long tradition.
Classical rhetoric, for example, had a very concrete appreciation of place.
Different types of rhetoric were associated with specific places such as the law
court, legislative hall, or battlefield. The topoi of possible means of
persuasion were "places" the speaker could look for possible arguments. The
department of memory trained the rhetor to associate sections of his
speech with specific columns or other features in the room where he would
deliver the oration. More recently, Jay David Bolter points out how computers
extend and modify the "writing spaces" that have been with us as long as have
used writing.
Various gay-related online venues share this use of place
metaphors to suggest appropriate discourse, but to very different ends.
Gay/lesbian spaces offer a particularly interesting set of examples, both
because questions about lesbian and gay identity are contested in many ways‹from
the personal level to the social, from the academic sphere to the political‹and
because assertions about such identities often draw upon spatial constructs. As
Eve Kosofsky Sedgwick has pointed out, the closet has long been a central
signifying space for gay and lesbian people. The counterpoint to the silence of
the closet is the speech act of coming out. This tension between private
and public space maps the emergence of gay and lesbian identity from a shameful
secret to a public affirmation.
Such public demonstrations as the 1993
March on Washington draw on the rich activist tradition of moving common
concerns onto the avenues of political power, of a community coalescing around
the monumental symbols of national tradition. Personal journeys from countless
closets merge in this most public of spaces; Paul Monette writes evocatively of
how "whatever is left of the hurt is washed away the longer you march, arm in
arm with a comrade, rallying to the mustering of the tribe" (166-67). The potent
affirmation of the slogan used by Digital Queers (a group of computer
professionals) at that march, "We're here, we're queer, we have e-mail!" with
its in-your-face assertion of presence, suggests the importance of claiming
place as a central trope of gay activism.
Cyberspace has become a
distinctive kind of "third place" for many gay and lesbian people; Howard
Rheingold notes that many virtual communities serve as the "third place"
envisioned by Roy Oldenburg‹an informal public place, distinct from both home
and work: "The character of a third place is determined most of all by its
regular clientele and is marked by a playful mood, which contrasts with people's
more serious involvement in other spheres" (Rheingold 25). These online "queer
spaces" I discuss are "third places" in another sense, as well, in combining the
connected sociality of public space with the anonymity of the closet. Tom
Rielly, one of the co-founders of Digital Queers, explains the importance of
electronic communities for lesbians and gay men this way: "Our vision is a
national electronic town square that people can access from the privacy of their
closet‹from any small town, any suburb, any reservation in America. It's like
bringing Christopher Street or the Castro to them" (Vaillancourt
61).
A note on terminology: it has become standard trope of gay
and lesbian studies to include an apologia for the particular terms (homosexual,
gay, queer) the author uses to discuss his or her subject. My departures from
the pairing of "lesbian and gay" ar e generally deliberate: "gay" by itself when
my focus narrows to male-centered spaces; "queer" to more broadly include
such forms of sexual expression and identity as bisexuality and
transgenderism.
ii. queer spaces: four examples
The computer's writing space is animated, visually complex, and
to a surprising extent malleable in the hands of both writer and
reader.
‹Jay David Bolter, Writing Space
The four online
systems I discuss here represent a range of online communities: some local, some
national; some commercial, some non-profit. The users of one system are almost
exclusively gay male, the others draw variously diverse users; some systems have
developed mechanisms for tight "social" and topic control, other areas remain
almost anarchic. Each system uses spatial metaphors in distinctive ways
reflecting its overall purpose, user base, and general ethos. These queer spaces
inform discourse in two ways: on each system individual spaces indicate
topicality and appropriateness: this is the particular place to argue
about gay legal issues, this to offer support for lesbian parenting,
this just to gossip. Collectively, the spaces on each system constitute a
distinctive construction of queer identity. Such constructions of identity,
however provisional, necessarily precede constructions of virtual spaces. If we
are to create spaces for queers, we must first agree on what queers are‹or agree
at least on what they might be, with further elaboration and differentiation
reserved for the discourses embodied in the spaces thus
constructed.
After describing each system individually, I will turn to a
consideration of what these systems suggest more broadly about online discourse
and the ways in which gay/lesbian identity is constructed online. The chart
below highlights the major features of each system:
The first two
systems, though both commercial enterprises accessed entirely or primarily by
modem rather than over the Internet, have little else in common. One is tightly
structured and targets gay men, mostly from a limited geographical area; the
other has a sprawling organization with a huge national user base.
- · America
Online, a major commercial online system; lesbian
and gay spaces are incorporated into the system architecture
- · Modem
Boy,
a private Los Angeles gay BBS which uses the metaphor of an all-gay high
school, with classrooms, a cafeteria, and a library
- · ISCA, BBS, an Internet BBS run by a University of Iowa
student group; among 200 forums are 3 with specific lesbian/gay/bisexual
content. (Internet address: bbs.isca.uiowa.edu)
- · LambdaMOO,
a text-based virtual reality system with a surprising use of place signifiers
to set off "queer" space. (Internet address: lambda.parc.xerox.com 8888)
ModemBoy is a private gay-male oriented BBS (bulletin board system)
located in Los Angeles.4As a private business, full access to its services is based
on payment of regular fees. It has the most elaborately developed spatial
metaphor of any of the systems I consider. The central conceit is that the
system is Modem Boy High School; virtually every aspect of the system is made
part of this metaphor, often humorously: users are STUDents, the Sysop is
a crotchety old maid principal named Ms. Krump, areas devoted to
different subjects are classrooms, each with a moderator called a
teacher. The different levels of user access, based variously on the payment
of membership fees, progress from Freshman to Senior. There's more
than a touch of cleverness here: the real-time chat area is the
Cafeteria, with both Roundtables for group discussion and
Tables for Two for more intimate conversations; e-mail takes the form of
passing notes in class, and downloadable files are found in the
library. I must leave to the reader's imagination what is rumored to take
place in the Locker Room. 5
On one level this textual play allows for an
appropriation and redemption of negative high school experiences, much as a
campus lesbian and gay group at the University of North Carolina at Chapel Hill
once sponsored "The Prom You Never Had" with tuxedos, evening gowns, corsages,
and enough crepe paper streamers to cover the Reichstag. Though the desired
effect o f ModemBoy's central conceit is to encourage a tone of playful
camaraderie among users, the implications of this elaborate textual game,
particularly for a definition of gay identity, are enough to give pause. It
constructs gay men as horny, sexually compulsive adolescent boys ("in real
life," all over 18, to keep the enterprise legal). ModemBoy builds on images
common in gay male subculture and in society as a whole. Journalist Frank
Browning notes the prevalence of this particular kind of idealized male beauty
both in the gay male press that uses "hairless white boys" to sell magazines
(193) and in national advertising campaigns that reach beyond the gay community:
Subtle or blatant, the homoeroticism that now pervades ads for
blue-jeans, underwear, whiskey, cologne, even milk, acknowledges
unconventional desire‹but only if the most conventionally beautiful bodies are
used to display it. The irritant . . . is that the boy in the sheets is always
a gym-toned blow-dried WASP from Central Casting, trendy urban division.
(191-92)
Through its playful focus on a particular strand of gay
iconography, ModemBoy gains the comfortable uniformity of a consistent spatial
metaphor but potentially disenfranchises more diverse expressions of queer
identity.
One of the largest commercial online services, America Online
accommodates the needs of gay and lesbian users in two significant and quite
distinct areas: a rich and well-organized collection of resources in the "Gay
and Lesbian Community Forum" (GLCF) and a free-form, constantly changing array
of rooms in "People Connection," the real-time chat area. In essence, the queer
spaces in AOL give gay and lesbian content to the existing place genres that AOL
has established systemwide.
The GLCF was established with official
support from AOL management in 1991. This officially sanctioned space has both
political and cultural resources, with a popular series of message boards. Daily
AIDS reports from the Centers for Disease Control are available, as are pictures
of members and PG-rated pinup photos, mostly of men. Sexually explicit material
is prohibited here, as in fact it is throughout AOL (though perhaps it is more
accurate to say that prohibition is enforced with greater consistency than in
the chat rooms discussed below). In any given week, there are 25 real-time
conferences scheduled on issues ranging from family issues to alcoholism to
trivia and bodybuilding.
Lesbian and gay content on AOL is not restricted
to these official GLCF spaces, but can be found throughout the system, thanks in
part to official policies designed to combat homophobia and verbal bashing. In a
recent listing, there were over 100 gay-related message folders outside the
GLCF, in such broader subject areas as movies, religion, and politics. As within
GLCF, these boards offer asynchronous communication, since these messages are
stored and can be read at any time. Real-time, or synchronous communication, by
contrast, links users in real time: communication tends to be more informal and
ephemeral‹though users can easily keep logs of a particular session, the system
itself does not store these texts.
The People Connection section of
America Online is the center for synchronous interaction. Public Rooms on
specific subjects such as sports, Start Trek, and trivia are established by the
system, each room holding up to 23 people at a given time. Among these
officially sanctioned rooms is a "Gay and Lesbian" room. Yet users are not
restricted to these official rooms; any user can set up a Member Room with an
identifying title. On a busy evening, hundreds of these rooms may be listed,
with a substantial number named in such a way as to invoke what we might term a
sexually compatible discourse community; of these, a substantial number
incorporate the tag "M4M," unofficial AOL shorthand for "men [looking] for men."
By naming a room, a user can gather a group of users based on a range of
preferences, geography, age, body type, or other desired common bond. Not all
Member Rooms are sexually related, but many are. In part because parents can bar
children from this area of the system, the ban on sexual discourse (of various
sorts) is effectively relaxed. For even greater privacy, users can create a
Private Room accessible only to those who know its name. Comparing the
unmonitored chat of a such private rooms with the almost corporate air of the
official resources of the National Gay and Lesbian Task Force suggests the range
of queer discourses available through America Online. Exactly where the
discourse appropriate to a particular space falls on this continuum is conveyed
by generic and topical demarcations of space.
The last two sites are
non-commercial sites located on the Internet. Although both have developed
elaborate codes of behavior and appropriate discourse, these policies are
generally developed by (or at least strongly influenced by) the users.
The
ISCA BBS is run by a University of Iowa student group, the Iowa Student Computer
Association. Of its almost 200 available forums on a wide range of topics,
perhaps no others have garnered such recurring debate as the boundaries of its
three rooms of primary interest to lesbians, bisexuals and gay men: a public
forum (LesBiGay Issues), a "family-only" safespace (Queerspace),
and a chat room (Stonewall Cafe) for queers and supportive straights.
Confidentiality is a dominant concern on this system and particularly in these
rooms. Systemwide, users can choose whether to make their real name public or be
known only by their screenname; in these spaces, as in a few other forums,
anonymous postings can be made without the screenname appearing.
€ The
LesBiGay forum resembles other subject-centered areas on the board. Many other
spaces allow discussion of lesbian, gay, and bisexual issues, which in fact may
be considered more "on-topic" there than in the LesBiGay forum. ISCA has
developed several mechanisms for encouraging users to stay within the posted
topic of a particular forum; this is necessary because only the most recent 150
posts in each of the almost 200 forums are saved.
€ Queerspace has much
the same function as the LesBiGay forums, but its membership is limited. Though
the room is open only to those who self-identify as lesbian, gay, or bisexual,
there is no attempt to verify that information (difficult as such verification
would be). Clearly this is not a high level of security: a woman-only space, by
contrast, requires in-person or voice verification; sexually explicit spaces
require proof of age.
€ Stonewall Cafe is designated as a more casual
space for informal interactions. Serving as a queer-centered counterpart to
similar rooms for the general user base, Stonewall Cafe offers a social space
free of potential harassment. It supports more synchronous (real time) discourse
than other forums and scrolls rapidly, often within an hour or two during busy
times as friends trade greetings and one-liners. ("Scrolling" is the process by
which new postings drive out old, due to the 150-post maximum in all rooms.)
LambdaMOO
is, quite literally, the mother of all MOOs. Developed by Pavel Curtis as an
extension of other text-based virtual reality simulators, the Lambda software
program forms of core of most, if not all, other MOOs. Though it contains
several systemwide signifiers that appear (apparently by chance) to suggest a
gay focus, the system has a broad diversity of users. 6 One prominent queer space on LambdaMOO has a different
quality than the spaces I have described elsewhere. Through signification, this
"neighborhood" is marked with features suggesting queer culture, but it is not
obviously so designated a queer space as are spaces on either America Online or
ISCA.
A distinctive feature of MOOs is that users can fairly easily
create their own objects, including spaces, to expand the system and enhance
their interactions with other users. Though the designers of a particular MOO
will generally establish a central network of spaces to establish the
distinctive themes of the space, most MOOs, including LambdaMOO, allow at least
a limited amount of building by individual users. Although the central original
construction of LambdaMOO is a large abandoned mansion where users were
encouraged to create their own rooms along established hallways, the virtual
geography has spread far beyond that original construction.
There's no
easy way to discover these neighborhoods, no subject directory or address book
of interesting places. Much as in an unfamiliar city, a newcomer must either be
guided to them by a someone who knows the neighborhood or by exploring areas off
the beaten path. If one wanders through the park south of the mansion, through
the gypsy camp, and into an old barn, one might well notice a rug hanging on the
wall, a rug which serves at the gateway to Weaveworld, the neighborhood to which
I refer
On second glance, you are amazed by the exotic workmanship of the
carpet. Its strange designs of people and places seem to describe an entire
world, and you wonder if this magical tapestry might have been hidden away
here. It beckons you to step closer.
Suddenly coming to life, the fabric
and patterns of the carpet unravel and transform around you. You find yourself
in a forest, and behind you the visually confusing frontier between tree and
vine on one side and the weave of the carpet on the other. You follow a path
to the east out of the forest.
Weaveworld is a skillful play of
signifiers that imply queerness on the whole, though not specifically. Inspired
by Clive Barker's novel Weaveworld I> , this is a neighborhood
distinctively set apart from the rest of LambdaMOO.
You are standing on the top of a hill covered with fragrant and
unfamiliar flowers and grasses. From this vantage, you see a large part of
Weaveworld, a riotous patchwork of geographies hastily rescued from some
ancient peril. Just to your north is a large nutmeg tree (which seems
climbable). To your south is an old well, crumbling apart from age and
neglect.
You walk along the path to the east until you enter the small
village.
Here the road thru the village widens into a circular plaza of
red cobblestones. On a large marble pedestal is a statue of two Greek warriors
clad in bronze and silver armor. Inside the pedestal there is rumored to be a
golden urn, like many ancient treasures, hidden away for safe keeping in
Weaveworld.
Upon this plaque is inscribed upon is the passage
from the Iliad where Achilles mourns his lover Patroclus. Further
evidence of the ethos of this neighborhood might come as a user poked into the
cottages and treehouses around this central space and found them inhabited
overwhelmingly by male characters‹with a preponderance of strapping young men
with artistic sensibilities. 7
There are also sly markers of paganism and
sensuality, mostly notably a tree of "giddy fruit" which, when eaten brings
visions:
You see Jorge Borges, saying "Oh time, thy pyramids!"
Quentin
talks with what appears to be a box containing Schroedinger's cat.
You see
the two boys from the statue, wrestling.
You see Michel Foucault in white
pants and a leather jacket.
Weaveworld and its environs are spaces
marked as queer, in the sense of non-conforming and strange; yet this queerness
creates a safer space where sexual non-conformity can become the
norm.
Other more literal queer-themed spaces have sprung up throughout
LambdaMOO, including a Gay and Lesbian Community Center and a rather predictable
sex club for gay men. Supplanted by such newer features as GAYLINE (see reponse
by Stivale), Weaveworld has gone the way of Brigadoon, removed from the database
by its creator in the summer of 1995. Yet Weaveworld, with its anarchic
challenge to the main spaces of LambdaMOO, initially carved out the space in
which these more literally-defined gay resources can exist. Weaveworld is
largely the creation of one user, whose creative re-thinking of what a queer
space might look like simultaneously broadened definitions of queer identity.
This synergy of space and community suggests more broadly the manner in which
online discourse and queer identity illuminate each other.
iii. how queer identity shapes queer space
Perhaps it was not a coincidence that one of the earliest developers of
computing, Alan Turing‹who in World War II aided the Allies in cracking the
Nazi's Enigma code‹was gay. Or that the modern gay movement and the computer
industry were both born at roughly the same time in the late sixties by people
who were breaking with convention. Or that both thrived and grew within the
liberal political climate of northern California.
‹Michelangelo
Signorile, Queer in America
Despite their obvious differences,
these systems respond to many of the same dynamics, the different constructions
of space found in each system suggesting differing resolutions to several
issues. One issue, with implications for other online discourse, is how space
functions as a constructive factor in online discourse. A second issue is how
these spaces embody varied constructions of gay and lesbian identity.
The
most obvious use of online spatial metaphors, on these systems as well as
others, is to encourage certain appropriate kinds of discourse and constrain
others. Who defines such "appropriateness" is generally determined by the
corporate or political structures that govern each system; the function of
spatial constructions is to convey such decisions to users. When users have the
opportunity to create such spaces themselves (as on LambdaMOO and in an
ephemeral way on America Online), the power to encourage and constrain discourse
is thus shared.
It's no surprise that one of the hotly contested
questions in national debates the Internet, the issue of explicit sexual
content, is dealt with in various ways on these systems. On ModemBoy, it's
something of a selling point, and is encouraged for "Upperclassmen" whose
membership fees earn them access to the aforementioned Locker Room, with its
promise of more lurid conversations. All users, even non-paying ones, must
affirm that they are over 18, though no verification was required as of 1993.
Throughout America Online, as discussed above, explicit sexual discourse is
officially prohibited, though in certain spaces the rule is more readily
enforced. One of the functions of a Private Room on America Online is to serve a
s an appropriate spot for more explicit conversation.
On ISCA, all
sexually explicit questions and comments‹relating both to homosexual and
heterosexual issues‹are on-topic only in a forum called "Kama Sutra," admission
to which is gained only after the Sysops have verified a user's age. As part of
ISCA's integrative strategy for gay, lesbian, and bisexual content, questions
and comments regarding same-sex practices are welcomed in that forum and
prohibited in the three primary queer spaces. Thus ISCA shares with America
Online the designation of spaces for gays and lesbians where sexuality is,
paradoxically, proscribed.
That LambdaMOO has a significantly different
approach to regulating discourse is apparent; control of an individual room
rests with its owner, who can lock the room so that no one other then the users
in the room can read what is said or done. There are, however, no explicit rules
on content of any sort: the disclaimer on the opening screen lays the foundation
for this laissez-faire approach:
PLEASE NOTE: LambdaMOO is a new kind of society, where thousands
of people voluntarily come together from all over the world. What these people
say or do may not always be to your liking; as when visiting any international
city, it is wise to be careful who you associate with and what you say. The
operators of LambdaMOO have provided the materials for the buildings of this
community, but are not responsible for what is said or done in them. In
particular, you must assume responsibility if you permit minors or others to
access LambdaMOO through your facilities. The statements and viewpoints
expressed here are not necessarily those of the wizards, Pavel Curtis, or the
Xerox Corporation and those parties disclaim any responsibility for
them.
Thus the spatial metaphor of a metropolitan city suggests
where responsibility for access to potentially offensive material (including
sexual content) should rest.
Sexually explicit language is, of course,
not the only kind of discourse that may be perceived as disruptive. One of the
advantages of online systems is the ability to meet people with similar
interests, yet for such discourse to be profitable to users, the noise level (in
the form of off-topic or simply irrelevant talk) must be kept low. By suggesting
what kind of talk is appropriate in various rooms, system administrators can
shape appropriate discourses. Systems have a variety of ways to keep the content
of various spaces generally in line with what has been established as the proper
topic. ModemBoy uses volunteer "teachers," moderators who genially keep things
on-topic and also have the responsibility for stimulating discussion in their
"classrooms" when things get dull. Rooms in America Online are named to
encourage appropriate postings, and moderators have some ability to regulate
content.
Because of the limited message capacity on ISCA and the high
scroll rate of popular forums, topicality is a major concern and often the
subject of contentious debate. Due to storage constraints, each new post
consigns a previous post to virtual nothingness: "off-topic" posts accelerate
this process. Complicating this in interesting ways is the fact that gay and
lesbian issues are on-topic in other relevant forums and users are directed to
post there, for issues of love and dating advice, sexual technique, religion,
AIDS, and so on. Someone asking a question or making a point about AIDS in the
LesBiGay forum, for example is soon corrected, often sternly. On ISCA the broad
signals about topicality generally given by a spatial description become
rigorously disciplined, to the point of seeming absurdity.
Equally
disruptive to serious conversation is the casual chatting which some users seek.
(Conversely, of course, one could argue that serious conversation disrupts
playful banter.) The system administrator of a California municipal BBS once
compared the difficulty of making decisions in an online community to holding a
committee meeting in a room with someone screaming in the corner. On many
systems, the distinct provisions for both synchronous and asynchronous
discussion also suggest separate spaces for formal and informal discourse. Chat
gravitates to synchronous spaces, serious discussion to asynchronous ones. On
America Online, Message Boards offer asynchronous, often more serious, topics of
discussion while Chat Rooms are places to gather simply for conversation.
America Online also provides for serious discussion in real time, through its
topical Forums, where a moderator is empowered to keep things in order or
through Center Stage, where many users can read simultaneously, but only invited
guests may post. The metaphors of different physical spaces reinforce these
distinctions.
The basic system architecture of ISCA privileges
asynchronous discourse. Though users may send express messages to other users
singly, no facility is offered for multiple-user real-time communication. In the
forums designated for serious discussion, informal chatty posts are even more
highly discouraged than off-topic posts. The forums designated for chatting and
humor, including "Babble" and "Flirting," scroll rapidly, yielding something
approaching a synchronous experience. The third queer space, Stonewall Cafe,
serves this function for gay, lesbian, and bisexual users, as well as
sympathetic straights. (An one point, non-queer users had to be sponsored by a
member and voted in by the membership; this process proved cumbersome and was
eventually dropped as being discriminatory.)
Stonewall Cafe operates as
a kind of cheap MOO, a bargain basement virtual reality. In a communal act of
creation, a casual cafe atmosphere is maintained entirely through individual
posts. Actions are designated by paired asterisks (*bounces in* or *sips
cappuccino*) and much of the interaction is of a "Who's here? Who wants to
talk?" variety. Though serious discussion is not banned, it's often derailed by
users pursuing more playful interactions. Through this corporate creativity, a
stock of commonplace props, furniture, and other stage-setting devices are used
to instill an ethos of relaxed comfort. Depending on the imagination of those
writing entries, the room's amenities may contain a hot tub (or two, if
separatists are online), a fully stocked bar with attractive co-gender
bartenders and a range of comfortable furniture: a love seat, some dark booths
in the corner, the "dyke couch" and the most recent addition, the "bisexual
futon." Here a fairly developed spatial metaphor is developed and sustained
moment to moment by the community of users to give the impression of a
comforting and welcoming place.
Yes these spaces, potent and meaningful
as they are, tell only part of the story. Without meaningful interactions, all
of these spaces would remain pleasant fictions, no matter how clever or
evocative. What the creators of these spaces intend to summon forth, much as
mediums at a seance, are particular identities, shaped and given life by these
peculiar geographies.
iv. how queer spaces shape queer
identities
If you build it, they will come.
‹
ghostly voice in Field of Dreams
This heavenly dictum has become
something of a commonplace, invoked to justify everything from the building of
frozen yogurt shops to the offering of new courses in Arabic at a university.
Yet its central mystical truth, speaking of the power of place to call forth
appropriate inhabitants, survives such oversimplification. The builders of
shopping malls and the presiders over religious ceremonies share with the
designers of online spaces an appreciation of the potency of space to draw forth
participants sharing a communal identity: the shopper, the worshipper, the
computer-using queer.8 Ironically, the kinds of spaces that have evolved to
present queer discourse can be taken as measure of what queer identity is in the
1990's.
One factor that links these spaces with their historical and
real-life counterparts is the need to provide safe(r) spaces for queer folk to
gather. Despite the increasing visibility of gay, lesbian, and even bisexual
lives in the popular media, to live as a gay man or lesbian, to speak as a gay
man or lesbian, is to open oneself to attack. The concern with confidentiality
on these spaces, which at times seems obsessive, reflects the very real dangers
of a time when gay bashing is on the rise and homophobic politicians hold sway
across the land, from local school boards to the halls of
Congress.
ModemBoy gains a certain degree of "safety" by being a service
primarily marketed to gay men. No doubt there have been some gay bashers logging
in on occasion, but there isn't the constant interplay of diverse populations
that makes this an issue on other systems. LambdaMOO's primary protection
against harassment is self-selection: as in real life, users choose their
friends and the people they hang out with. Though the mediation process set up
by users has yielded sanctions against some blatant examples of harassment
including homophobic harassment (see Stivale), there is much less system-wide
concern with setting up a rigid code of conduct. The software does offer the
ability to take actions to bar hearing or seeing the words or actions of someone
you wish to ignore. The bodily dimension of a MOO, however, opens up the field
for a new kind of harassment based on actions and objects rather than just on
"spoken" discourse (Dibbell).
Not surprisingly, America Online handles
issues of harassment with a mix of official policies and software features.
Every user agrees to abide by the "Terms of Service," a set of rules of
acceptable behavior that prohibit harassment, including that on the basis of
sexual orientation. (It is these same "Terms of Service" that restrict expli cit
sexual content.) There are several ways of contacting an online guide or a "TOS
Advisor," AOL staffers who enforce those policies and can take appropriate
action. Nevertheless, determined bashers can render a room unusable to its gay
and lesbian users, and the extensive efforts it would take to rigorously police
the system may not be a high priority for a commercial enterprise that makes its
money by letting people onto the system, not by kicking them off.
On ISCA
repeated attempts to establish Queerspace as a "safespace" raise some
interesting issues for online communities. This space and Stonewall Cafe share
strict confidentiality policies: revealing any information obtained there
(including the identity of other members) is grounds for banishment from the
forum. Concern that the promotion of these spaces as "safe" might lead people to
expect a higher level of confidentiality than actually exists has led to a
recent redefinition of this as "safer" space‹it's safe from casual observation,
and there is a concerted effort to keep the posting within the spaces clear of
homophobic bashing, but users concerned about confidentiality should understand
that almost any electronic system is subject to eavesdropping and that any
communal norms are subject to individual digression.
There are competing
views, however, on what makes a particular space "safe." One Forum Moderator, in
a effort to create a space that was psychologically safe, established a policy
that attacks against another member of Queerspace on the basis of sexual
orientation anywhere on the system (gay-bashing by a closeted gay person, for
example) would be grounds for expulsion from the forum. Her intent, based on a
sophisticated understanding of the kind of nurturing space necessary for people
to feel comfortable, ran up against concerns of free speech: this policy was
eliminated and she was removed as Forum Moderator. This clash between two
paradigms of online discourse‹as the kind of virtual community which Howard
Rheingold envisions, or as a bastion of absolute free speech, where "information
wants to be free" (in Stewart Brand's memorable phrase) (202) ‹is emerging as a
crucial issue for the future of online communication.
Related to freedom
from harassment are issues of privacy. Provisions for privacy are more important
in lesbian and gay spaces than general public spaces. One of the reason Digital
Queers encourages the use of America Online is its provision for members to have
up to five screen names for each account, any of which can be anonymous. ISCA
has an anonymous option, and even allows anonymous postings in the three queer
spaces. Throughout LambdaMOO, real life identification (including name and
e-mail address) is available only to Wizards (system operators), who must have a
valid reason for checking. Since virtually all interactions take place in one's
virtual body and identity, however, anonymity of one's online identity is not
possible. Even here, though, spatial metaphor can generate new kinds of
discourse. On DhalgrenMOO , a virtual space inspired by the works of Samuel
Delany and William Burroughs, one clever programmer is experimenting with a
"back room" modeled on the notorious back rooms of certain gay bars. In this
virtual space, all identities are replaced with the word "someone." The visitor
to this room might experience something like this:
Someone enters.
Someone brushes up against your leg.
You
touch someone's arm.
For a regular user on a MOO, this divorce of
identity from one's virtual body can be startling. What is striking about this
room is that the spatial analogue of a back room has led to a further refinement
of the discursive possibilities of MOOspace. In the anonymity that all these
systems make available to users, each recreates the kinds of real life spaces
that have allowed for anonymous expressions of sexual
identity.
Paradoxically, even as these spaces offer virtual equivalents
to anonymous trysting grounds, they also reflect a growing popular acceptance of
gay men and lesbians, at least on an institutional level. By presenting queer
spaces as equivalent to spaces for other identity groups, the system
architecture suggests a moral equivalence (or at least neutrality). Shoe-horning
lesbian and gay spaces into these less controversial spaces yields some
interesting decisions and compromises; we can see this mainstreaming of the
lesbian and gay community as either empowering or trivializing. The official
gay/lesbian presence on AOL is one of 65 "Clubs and Interests" accessible from
the Main Menu; gay and lesbian concerns take their place among forums devoted to
such interests as woodworking, backpacking, genealogy, pet care, quilting, and
Star Trek. Likewise on ISCA, the three queerspaces take their place among forums
dedicated to Trekkers or sports enthusiasts or computer hackers. Though it might
be seen as a public relations triumph fo r gays and lesbians to be no more
controversial than Trekkers or woodworkers, there is also the risk of
trivializing the concerns of queer folks by labeling them a "club" or (special?)
"interest." The relevance of this to queer identity is two-fold: being queer is
almost as socially acceptable as being a Trekker, but no more important. Such a
minimizing of the distinctiveness of gay identity has its drawbacks:
constructing homosexuality as this kind of "lifestyle choice" is a common tactic
of the religious right.
On the other hand, these spaces are equivalent
to spaces for other sociological groups that are less easy to trivialize. Other
community-based areas on America Online include AARP, Christianity Online, Deaf
Community, disABILITIES, Military and Vets Forum. Queer status on ISCA is
roughly similar to that of women, African-Americans, and disabled people in that
special forums are dedicated to the interests of these groups. Such an inclusion
of the gay and lesbian community among other socially recognized groups suggests
an inclusiveness distinctive of identity politics. We're listed on the Big Board
now, our club is on the approved list: as the folks on Seinfeld might
say, our "team" is in the major leagues, we've made it to "the Big Show." Yet
such a perception assumes a unified and distinct Gay Community that exists only
in the dreams of gay activists and the nightmares of religious fundamentalists.
The realities of gay, lesbian, bisexual and transgendered communities defy such
simple definition.
The very inclusion of bisexuals and transgendered
folk, for example, is as much an issue of controversy in cyberspace as
elsewhere. Despite recurring complaints from some users, ISCA spaces are
assertively inclusive of bisexuals, unlike either AOL's GLCF or ModemBoy as a
whole. In fact, at one point, America Online policies reflected a view of
bisexuality as even more threatening than homosexuality: the phrase "Bi" was
prohibited as part of a screen name or Member Room name.
A second way of
defining identity is less explicit, with more tenuous boundaries. Rather than
contesting the specific boundaries of queer identities, this approach exploits
what might be termed co-factors of gay identity. ModemBoy's atmosphere of
narcissistic, sex-crazed boys exaggerates one cultural image of gay men and uses
that as a signifier to give a sense of community. By contrast, and in a much
more sophisticated way, the gay ghetto of Weaveworld uses markers of paganism,
anarchy, and sensuality to delineate a "queer" space off the beaten path. Other
offshoots of Weaveworld take a much more literal approach, but spatial metaphors
need not be so literal. The Hollywood semiotic codes of the thirties and forties
took such an indirect approach: an interest in antiques and a leather jacket was
enough to suggest a homosexual subtext to the murder plots of The Big
Sleep, for example. There are constructions of gay identity still that are
suggested rather than denoted.
Another way such identify is formed and
strengthened is by membership in a self-aware community. 9 Though it is generally the task of the academic observer to
define the community by its members, our experience as community members is that
we are often shaped, consciously or not, by the communities in which we
participate. In the fluid geographies of cyberspace, community boundaries shift
as the discourse changes. A LISTSERV mailing list that gives one a sense of
membership in a worldwide professional community can become, in the space of few
months, a squabbling gaggle of egomaniacs with all the unpleasantness of a
real-life dysfunctional group.
Despite such difficulties, virtual
communities do form and re-form themselves. Markers of community found on these
systems include informal initiation rites involving both knowledge of the system
and training in appropriate behavior. Blatant requests of a sexual nature may be
deferred to more appropriate channels. A comment on a current issue may be met
with the response that says essentially "we discussed that last week before you
showed up, and we're all tired of it." The message to a newcomer that "this is
the way we do things here" suggests a shared understanding, however undeveloped
or unarticulated, of a we and a here. "We" denotes the particular
community of discourse that centers on a particular virtual space: place,
community, identity and voice are all inextricably linked. A colleague of mine
confesses a sense of spatial disorientation when she is on a MOO, particularly
when talking with a group of colleagues. Though she (happily) maintains enough
presence of mind to understand that she is at her computer and not "in" the
virtual room, she often catches herself imagining that all the other people she
is talking with are in a physical room together somewhere else, and that she is
the only one restricted to computer-mediated communication.
Communities
often crystallize over crisis situations, either personal or institutional. An
illness or suicide attempt can energize the cords of compassion that bind the
community together. Howard Rheingold movingly describes the community bonding in
the Parenting conference on the WELL (21-23); in these queerspaces, the act of
coming out to one's parents and the process of dealing with subsequent
acceptance and/or rejection often reveal the community at its most nurturing. A
threat from the system administration to change the boundaries of the virtual
space, or a perceived failure to take action against harassment can spark the
moment where members speak of themselves as "we": "We have to do something.
We're not going to take it any more." As Gordon Allport suggested in his classic
study of in-groups, the act of saying "we" marks identification with a group.
There are even moments when a conscious awareness of a community develops and
members attempt to regularize and strengthen those defining boundaries: an ISCA
user questions whether transsexuals belong in Queerspace; America Online members
submit digitized photos for a Family Album. On LambdaMOO, a user has created a
GAYLINE function for synchronous chat that preempts the spatial metaphor of the
MOO altogether, substituting a communications channel more typical of IRC
(Internet Relay Chat.) In this case, membership is formalized with policies for
appropriate use of the channel, admission procedures, and other explicit markers
of a formally organized community.
Yet we must not forget that these
communities are, for the most part, rooted not in face-to-face interactions, but
in discourse, more specifically in the kinds of discourse that take queer
identities, however contested, as a given. The kinds of writing engendered by
these spaces are informed by a perspective that moves queer discourses from the
boundaries to the center. The effect is much the same as that observed by
Harriet Malinowitz in her lesbian- and gay-themed writing classes:
Importantly, it wasn't a queer-only place, but rather a
community forged by a coalition of discourses in which queerness claimed a
visibility and authority it doesn't ordinarily enjoy in the world. The
heterosexual students in the class became skilled at launching their acts of
reading and writing from more advanced points of departure when it came to
queer topics; the queer students learned that by articulating the complexity
of the world from their own vantage points they could create the audience
that they needed. (185)
Malinowitz created her queer
classroom space by advertising a course and enrolling students, thus "queering"
the space of an composition classroom. Online communities are gathered in a
similar fashion, though much more informally. Community is the key link between
spatial metaphors and issues of identity. By helping to determine appropriate
tone and content, the permanency or transience of the discourse, these place
descriptors help to shape a discourse community. When that community is also
marked as queer, community identity also informs the voice and ethos
appropriate to members of that community. These spatial metaphors are shorthand
for establishing the rhetorical situation of computer-mediated communication.
Although the initial impulse for establishing an online queerspace may
be to set up a "safe" environment where people can feel free to express their
identities, such spaces also become the sites where identities are shaped,
tested, and transformed, both individually and corporately. The fluid boundaries
of online spaces prove an apt locus for this redefinition of queer identities.
Frank Browning concludes his analysis of contemporary American gay cultures with
a challenging observation that captures the shifting queerspaces I have
described here: "The community of identity exists only in the state of
transformation. In the culture of desire, there are no safe spaces." In these
cafes and classrooms and quaint pagan villages, words shape, caress, inspire and
challenge; words mediate and recreate the identities of the tribe.
Notes
1Quoted in Quittner, 95.
2MOO" is an acronym for Multi-user dimension,
Object-Oriented, referring to the programming language used to create the
virtual space.
3 http://www.cais.com/newtwatch/
4In a bulletin board system, users dial in via modems to a
central computer system, where they can post messages and read messages that
other users have posted. This dicussion of ModemBoy reflects the system as it
existed in 1992p;93.
5This is in part because what is rumored to take place there
is much more intriguing than what actually does take place there.
6Most notable of these signifiers is of course, the name
Lambda itself: the Greek letter lambda was an early symbol for gay rights; its
source as a MOO name is an obscure reference to the Lisp programming language
(Curtis, Section 2). Prominent system messages refer to "coming out of the
[literal] closet" and to the movie The Wizard of Oz, long a touchstone of
gay culture.
7Whether the real-life users who created these characters
are themselves male cannot be so readily determined. The provisional
genderedness of MOO interaction leads to some interesting situations, but for my
purposes, the overwhelming maleness of the players who live in and around
Weaveworld can be taken at face value in gendering this particular virtual
space.
8For correspondences between shopping and worship, see Cole;
for correspondences between spiritual and online experiences, see Davis.
9On the nature of MOO community, see Curtis, Section 2.3;
Dibbell.
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