|
|
Information spaces draw from the metaphor of real world space, but
have constraints and freedoms unknown in the physical world. The
input and output devices (keyboard, mouse, and screen) constrain
interaction and immersion within the space. However, we are also free
to design transcendent spaces that grow and shrink, appear and disappear, are solid
or strangely permeable; we can design novel ways of moving through these
spaces.
This week we will focus on some issues in navigation - how to move
through information spaces
|
assignment |
|
- Read the papers
- Design this controller:
- We can make something bigger by zooming (which changes
the viewer's eye), translating in which the
viewer or object move closer to each other, or
scaling in which the object itself grows
bigger.
Design a viewing controller that allows you to make
something bigger each of these three ways. Your
challenge is to make it clear and intuitive what
transformation is occuring
- Answer this question:
- Is "zooming" the best way to think of what is happening in
the Pad++ space? Is it scaling? translating? something
else?
- Sketch this space:
- Tell a simple narrative - it can be an account of your
morning, a story from the news or literature, an
explanation of how to do something (like boil water,
etc). Use a multiscale interface - like Pad++ - to tell
the story. You can use words, images, photos, etc.
Please link your work by Wednesday night.
|