| 
 |  | Much online social interaction occurs in a placeless domain -
  there is no space to email, chats occur in metaphoric rooms but
  their spatiality is quite abstract.   Yet, as you read in last week's
  Lakoff and Johnson assignment, we are fundamentally spatial - it
  is difficult or impossible for us to imagine events occuring
  "outside" a spatial "framework". 
Thus, the idea of online systems that are literally spatial is quite
appealing.  This week, we will look at ways of creating online
  graphical spaces.   | 
| assignment |  | 
  Read the papers.
Explore Second
  Life and  Chat
  CirclesSecond Life is a large scale 3d online
  environment with thousands of active users.   Chat Circles is a
  small experimental project (it was developed in a class much like
  this) - if you want to have someone to talk to, it is a good idea
  to arrange to log in at the same time as others in the class.  The
  point is not to directly compare them, but to give you the
  experience of contrasting a literal, 3D site with an abstract 2D
  site, though clearly Second Life is a far more extensive environment.
Design your own space.  We will be working on this for
  a couple of weeks, with many variations, so this is just your
  initial foray into thinking about these issues.  Think about the
  following questions:
  
     What do people look like?  Do they determine their own
    appearance or is it set by the system?  A
     How do people move in the space
     What is the function of the space - shy would you move from
    one place to another?
     How do people communicate?
     What forces act on the participants?
   Extra credit   Find  an interesting example of
  an interactive graphical world that is not a large scale game a la
  World of Warcraft.   Describe it briefly and post the url.
 Please link
your work by early afternoon  on Wednesday. |