Outline
(this is a sketchy outline of my thesis.. 6/19/02)
 
Chapter 1: Introduction (a.k.a. What is the story i'm trying to tell?) 
  - The novel work in this thesis is: 
    
      - a theoretical discussion about why context and self and self-awareness 
        and self-representation is not the same online and offline
- a tool for reflection of one's identity
- a tool for managing the contexts of one's identity
 
- Why is this work important? 
    
      - · Individual empowerment == self awareness + self management 
      
 
    -  the result is a very different social atmosphere online than off, with 
      different rules, regulations and expectations that are not accessible to 
      most people. Online spaces seem confusing or misleading, full of deception 
      and invasion
 this is problematic and frustrating to many people 
      - because of its current architecture, the social aspect of the digital 
        realm is not progressing
 trust is not really building, but being 
        eliminated
 
- digital is becoming controlled by market/govt forces... self-empowerment 
        would be good to balance other regulatory forces
- there is so much potential for the social realm that we should 
      
        - understand the differences between the physical and digital (& 
          assess what is lacking and what the social consequences are) 
- determine what must be replaced or worked around in order to give 
          people acceptable social structure 
- [discuss why we want some of the good qualities of offline spaces, 
          why the current state is not good enough... potential needs to factor 
          in a desired social space]
 
- it would be good to have an understanding in order for social regulation 
      to operate online 
      
        - this would make the digital space more manageable and personal, because 
          people would have the ability to self-regulate
- market and law are not the desired answer to all regulation online; 
          you want a balance of all forces, not just a fraction of them
 
- how? given some of this understanding, i believe that the best approach 
    would be to 
    
      - the design of systems must be considered, as they cannot be created 
        in a void. 
        
          - design needs to focus on people's needs as social beings, not just 
            consumers and citizens (not just market/law regulatory processes)
- design should create the ability for people to self-regulate, socially 
            regulate 
 
- give people the ability for self-awareness and reflection
- give people the tool's to control their own identity online
 
- structure. in this thesis, i will 
    
      - review aspects of the self & identity relevant for this conversation, 
        drawing from a wide variety of academic disciplines 
- discuss how and where they apply to the digital realm, what differences 
        exist, and what the meaning of those differences is 
- discuss the importance of self-awareness tools, what exists out there 
        so far, what data needs to be considered, why
 
- discuss one example that i've created (SNF) and go through it's gorey 
        details 
- discuss tools for managing one's identity 
- use SecureId as an example of management and go through it's details
 
Chapter 2: Understanding the self, offline and on
  - how do we talk about the self? what is one's identity? 
    
      - Fragmented versus faceted ideas of identity 
 
- how do people conceive of, perceive & present themselves? Each other? 
    
      - goffman & performance 
- the value of the body 
- high & low self monitors 
- unconscious identity management 
 
- why is context essential 
    
      - spatial, temporal, (inter)personal 
- necessary for modulating self & understanding each other 
 
- thinking about offline management of identity & presentation 
    
      - not everything is presented, this isn't bad
 
- separating things along context for social appropriateness, self-protection 
      
- regulation through social norms (Lessig).. comes from being seen & 
        seeing, and feeling social pressure
 
- the digital sphere is not identical to the physical one; people lack the 
    ability to negotiate their self in the same mechanisms that they can offline 
  
- how does the self not translate to the digital? Why do the metaphors fail 
    us? 
    
      - people are missing bodies (proper channels for projection and perception) 
        and an understandable notion of context (spatial, temporal, personal)
- Different notions of context 
- Inability to manage identity 
- Obliqueness of faceting behavior 
- [Scott comment: Still, offline facet flipping is near instantaneous, 
        often effortless, often unconscious. Shouldn't it be the same online? 
        If the tools are too visible, have we failed? Perhaps we want embedded 
        mechanisms and ubiquitous design principles that support natural behavior 
        as translated through virtual spaces. Not wheels to turn and levers to 
        pull, but paths to walk and walls to guide.]
 
Chapter 3: Rethinking the notion of context
  - What happens with context online? 
    
      - Inability to get personal/spatial/temporal context info 
- Aggregation along spatial/temporal 
- Lack of context results in lack of regulation through social norms 
 
- How do people manage? 
    
      - Managing identity in convoluted manners (rebuilding context through 
        emails/logins) 
- Anonymity, generic presentation 
- (response proposals for complete transparency) 
 
- Why do the differences matter? 
    
      - People come online with certain expectations that are broken 
- Huge lack of trust online, lack of social regulation resulting in really 
        gross abuses of the digital domain 
- To handle, people present themselves in the most generic way 
- If this continues, the Internet will be for teenagers, bandits and commerce
 
        boring. 
 
- In order to make the digital a truly viable social environment 
    
      - Creators need to understand and work with the architectural differences 
      
- People need to understand their behavior & others' online 
- People need to be able to manage who they are online, at least partially 
        as well as they do physically
 
Chapter 4: Self Awareness 
  - Self-awareness lets us self-monitor and modulate our behaviors 
    
      - Offline, our bodies give us awareness; people's reactions give us awareness
 
        we know what data about us is being used, or have a good idea 
- Online, people aren't aware of the data that they produce, or what it 
        means
 without that awareness, it's hard to have a sense of how to 
        act appropriately.. 
 
- Thinking about data 
    
      - What data do we produce? 
- What does this information tell us? And others 
- How does this data make a different digital identity than our physical 
        one? 
- Why is it important? (It gives us control over our own presentation, 
        lets us see how other people can see us) 
 
- Corporate systems and archives 
    
      - Buddy lists, Profiles, Shopping history, want lists, Google search/archives, 
        archive.org 
- Addressbooks, email history, saved messages 
 
- Previous work with self-awareness tools 
    
      - Personal awareness tools: GATech Mirrors 
- Social DataVis: Loom/Loom2, Visual Who, PostHistory 
- Data awareness: Netscan
 
Chapter 5: SNF, an example piece 
  - Social Network Fragments is an example of a self-awareness tool, directed 
    specifically at the user to understand their own social world 
- Theory of the program: 
    
      - Social networks, clusters, bridges 
- Evaluating patterns of interaction, who is separated from whom (social 
        networks, analysis of social clusters) 
- Understanding relations amidst contexts 
 
- Implementation details 
    
      - Relational metrics 
- Spring system, clustering algorithm 
- Zooming (Tufte) 
- Coloring, time - other dimensions of data 
 
- Analysis of what you can learn about yourself/others using my own (and "Mike's") 
    datasets as examples 
- Critique
    
      - Limitations of spring system - don't give exact meanings of things
- Can be hard to read because n-d system gets too messy, particularly 
        if you have a core group of friends that everyone knows
- Requires adjustments by the owner to get a really good view
 
- Programmatic improvements desired 
    
      - Make the spring system realtime with a third dimension of time (would 
        create much better layout routine, much more clear in ability to see stuff; 
        computationally quite complex) 
- Allow for "recentering" based on one person for visibility 
      
- Improve the relational tie metrics: Measure data for "quality" 
        not just "quantity", evaluate response time 
- Improve the context understanding: evaluate different types of linguistic 
        patterns used (professional speak vs. friend speak) 
- use to look at an entire group (not just individual), seeing the relations 
        evolve en masse
 
Chapter 6: Identity Management 
  - once we have a sense of who we are, we must then be given tools for managing 
    our information, ourselves 
    
      - how much transparency of our data do we want? 
- Who should have access to this data? When? Why? What? 
- How much control can we have over the data? 
 
- what does management of identity information mean? 
    
      - Done ubiquitously offline 
- Done through acl lists and explicit control online (although rarely 
        actually managed) 
 
- Management tools are focused on the "consumer" 
    
      - Want authentication for legal or advertising purposes 
- passport, liberty alliance
 
Chapter 7: SecureId as example 
  - Theory 
    
      - Construct separate facets that explicitly hold the contexts that one 
        normally gets by physical location aspect of context, the situation
- "secure" facets through knowledge 
- system operates as a mirror to one's activities, friends, data 
- you hold on to your data, not an external system (like wallets or passports) 
      
 
- Implementation 
- Complete diagrammed example scenario 
- Critique 
    
      - Explicit management is not the same as ubiquitous 
- Quite annoying to set these environments up 
 
- Future thoughts 
    
      - Ideal system would build up data about you, "learn" who you 
        are in different facets, see your social networks and connect to them 
      
- Ideal system would collect & manage all of the data that you acquire/give 
        out when interacting through each of the facet
 operate as a memory 
      
- Should be able to automatically chose a facet and become that "face" 
        using whatever program
- [Scott question: At what level, ultimately, should face(t) support be 
        implemented? OS level? App? Middleware? Net? A subtle but far-reaching 
        issue.]
 
Chapter 8: Conclusions 
  - Digital != physical 
    
      - The differences in context are too overlooked, but so important for 
        understanding why the digital is taking the route that it currently is
 
- Individual empowerment == self awareness + self management 
    
      - empowerment of the individual is a worthy goal, and must be worked towards 
        to balance the market/government forces of the digital that will inevitably 
        make it quite boring
 
- Knowledge/awareness necessary for users, for self-empowerment 
    
      - Eliminates avoidance and fear
- Visualizations are a powerful way of making information accessible.. 
        but they must continue to be more intuitive and interactive 
 
    - give users a way to understand very complicated data
- give users a way to have self-reflection, like they do with their body 
      & the interactions of others
- SNF is an example of this, focused on the most common behaviors... but 
      it is not a complete answer; it has faults, and it is certainly not indicative 
      of the whole person
- Managing data is not like the physical world, but it is necessary 
    
      - We must design what types of control users should have; this inevitably 
        means a difference in priorities between the public and the govt/corporations
- Managment must get more ubiquitous, but how? Users must first understand 
        what they are managing and why
- SecureId starts to show what needs to be managed, but its interface 
        shows the problems with explicit management
 
- This thesis stands to
    
      - Offer some explanations for the social impact of the differences between 
        the digital & the physical
- Offer an approach, focused on self-empowerment through self-awareness 
        and self-management
- Review previous approaches to each, and offer a new example of each