MAS.962

The Virtual Society: Identity, Interaction and Interface Design
Reading list

 

Bly, S.A., Harrion, S.R, and Irwin, S. 1993. Media spaces: video, audio, and computing. Communications of the ACM. Vol 36, No. 1, pp. 28-47.

Brilliant, R. 1991. Portraiture. Cambridge, MA: Harvard University Press.

Bull, Peter. 1990. What does gesture add to the spoken word? In (H. Barlow, C. Blakemore and M. Weston-Smith, eds.) Images and Understanding. Cambridge: Cambridge University Press, 108-121.

Cherny, Lynn. 1995. The MUD register: conversational modes of action in a text-based virtual reality Ph.D. dissertation. Stanford University.

Curtis, Pavel. 1992. Mudding: social phenomena in text-based virtual realities. Proceedings of the 1992 Conference on Directions and Implications of Advanced Computing. Berkeley, May 1992.

Dibbell, Julian. 1993. A rape in cyberspace. The Village Voice. Dec. 21, 1993.

Donath, Judith. Identity and deception in the virtual community. Forthcoming in (P. Kollock and M. Smith, eds.) Communities in Cyberspace. London: Routledge.

-------. 1996. Inhabiting the Virtual City. Ph.D. dissertation, MIT Media Lab.

Dunbar, Robin. 1996. Grooming, Gossip, and the Evolution of Language. Cambridge, MA: Harvard University Press.

Eisner, Will. 1990. Comics and Sequential Art. Tamarac, FL: Poorhouse Press.

Ekman, Paul. 1973. Cross-cultural studies of facial expression. In (Ekman, P. ed) Darwin and Facial Expression: A Century of Research in Review. New York: Academic Press. pp.169-222.

Fischer, Claude S. 1992. America Calling: A Social History of the Telephone to 1940. Berkeley, CA: University of California Press.

Froomkin, A. Michael. 1995. Anonymity and its enmities. Journal of Online Law art. 4

Garfinkle, Simson. 1995. PGP: Pretty Good Privacy. Sebastopol, CA: O'Reilly & Associates

Goffman, Erving. 1959. The Presentation of Self in Everyday Life. New York: Doubleday.

--------. 1979. Footing. In Semiotica 25: 1- 29. Reprinted in Goffman, E. 1981. Forms of Talk. Philadelphia: University of Pennsylvania Press.

Gombrich, E. 1972. The mask and the face: the perception of physiognomic likeness in life and in art. In Art, Perception and Reality. Baltimore: The Johns Hopkins University Press, 1-46.

Hauser, Marc D. 1996. The Evolution of Communication. Cambridge, MA: MIT Press.

Holland, Dorothy and Debra Skinner. Prestige and intimacy: the cultural models behind Americans' talk about gender types. In (Dorothy Holland and Naomi Quinn, eds.) Cultural models in language and thought. Cambridge: Cambridge University Press.

Isbister, Katherine. 1995. Perceived intelligence and the design of computer characters. Master's thesis, Dept. of Communication, Stanford University.

Ishii, Hiroshi and Kobayashi, Minoru. 1992. Clearboard: A medium for shared drawing and conversation with eye contact. Proceedings of CHI `92.

Kollock, Peter and Marc Smith. 1996. Managing the virtual commons: cooperation and conflict in computer communities. In (S. Herring ed.) Computer-Mediated Communication. Amsterdam: John Benjamins.

Landau, T. 1989. About Faces. New York: Anchor Books.

May, T. 1994. The cyphernomicon: cypherpunks FAQ and more.

Milgram, Stanley. 1977. The Individual in a Social World. Reading, MA: Addison-Wesley.

Morningstar, Chip and Farmer, F. Randall. 1990. The lessons of Lucasfilm's Habitat. In (M. Benedikt, ed.) Cyberspace: First Steps. Cambridge MA: MIT Press.

Nass, Clifford I., Jonathan S. Steuer, and Ellen Tauber. 1994. Computers are social actors. Proceedings of CHI'94, Boston, MA.

Pool, Ithiel de Sola, ed. 1977. The Social Impact of the Telephone. Cambridge, MA: The MIT Press.

Reid, Elizabeth. 1991. Electropolis: Communication and community on internet relay chat. Thesis, Dept. of History, University of Melbourne.

--------. 1994. Cultural formations in text-based virtual realities. Thesis, Dept. of English, Unversity of Melbourne.

Rheingold, Howard. 1993. The Virtual Community: Homesteading on the Electronic Frontier. Reading, MA: Addison-Wesley Pub. Co.

Saville-Troike, Muriel. 1982. The Ethnography of Communication. 2nd Edition. New York, NY: Basil Blackwell.

Sproull, Lee. and Kiesler, Sara. 1991. Connections: New Ways of Working in the Networked Organization. Cambridge: MIT Press.

Sproull, Lee. and Faraj, Samer. 1993. Atheism, sex, and databases: the net as a social technology. Forthcoming in (B. Kahin and J. Keller, eds.) Public Access to the Internet. Prentice-Hall.

Sproull, L., Walker, J., Subramani, R., Kiesler, S., and Waters, K. n.d.. When the interface is a face. Forthcoming in Human-Computer Interaction.

Starner, T.; Mann, S; Rhodes, B.; Levine, J.; Healey, J.; Kirsch, D.; Picard, R.; and Pentland, A. 1997. Augmented reality through wearable computing. Presence 6(4).

Synnott, Anthony. 1993. The body social: symbolism, self, and society. London: Routledge.

Tannen, Deborah. 1994. Gender and discourse. New York: Oxford University Press.

Tufte, Edward R. 1983. The Visual Display of Quantitative Information. Cheshire, CT: Graphics Press.

-------. 1990. Envisioning Information. Cheshire, CT: Graphics Press.Turkle, Sherry. 1995 Life on the Screen: Identity in the Age of the Internet. NY: Simon & Schuster.

Waters, Keith. and Terzopoulos, Dmitri. 1992. The computer synthesis of expressive faces. Philosophical Transactions of the Royal Society B. 335, 1987-93.

Wellman, B. and Gulia, M. 1996. Net surfers don't ride alone: virtual communities as communities. Forthcoming in (P. Kollock and M. Smith, eds.) Communities in Cyberspace. Berkeley: University of California Press.

Whyte, William H.. 1988. City: Rediscovering the Center. New York: Doubleday.